The New Yorker has a long preview by game designer Will Wright of his much-anticipated Spore, the origins-of-life follow-up to The Sims (the best-selling PC game of all time) and Sim Cityfor Electronic Arts (ERTS). In short: It’s very cool. (After some blah-blah, you get to the good stuff about a third of the way through.) If you’re not familiar, the gameplay starts with an amoebic form of life, and you basically take it through evolution all the way into civilization, space exploration, etc., by controlling the environment, religion, science, etc. Wright’s ambitions are pretty huge: Bridge the chasm between game-players and non-gamers, what he calls “the most significant generation gap.” He also wants to help games break out of the ghetto of escapism and bring them into high culture and to teach folks about climate change, to name a few. In other words, Spore seems like his own intelligently-designed seed for evolving a better world. How meta. Posted by Telis Demos 12:13 pm 2 Comments
I can’t wait for it to come out Posted By gossipshow : May 17, 2007 5:48 am
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Spore sounds to me like nothing more than an update of SimEarth. SimEarth came out well before the first SimCity game, maybe 15 years ago. I thought it was great at the time and look forward to the update. You could either start with a neolithic civilization and evolve it (being careful of wars, plagues etc.) or teraform your own planet from a bare rock, evolving life from simple organisms.
SimLife is also due for an update. It was a game where you could actively create new plants and animals and see how they existed and evolved in an environment. Vairious senerio were avalable for exploring predator/prey interactions and other emvironmental interactions.
I was raised on these types of games and am glad to see them making a comeback.